Author Topic: How about?  (Read 2496 times)

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Offline LionHearts

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How about?
« on: February 01, 2017, 07:24:57 PM »
Hello, how about maximizing all maps for players? There are some maps that has no player and there are some maps that has TOO MANY player. As we can see all the players are just occupying 4 maps, Mandara, Kruma, Mudha, and specially those KP Bot mages in Paroksya.

GM Need to think of how they can maximize the space and load of each map. Some wanderers wanted an adventure.

Offline Global-Supervisor

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Re: How about?
« Reply #1 on: February 01, 2017, 08:25:09 PM »
Hello, how about maximizing all maps for players? There are some maps that has no player and there are some maps that has TOO MANY player. As we can see all the players are just occupying 4 maps, Mandara, Kruma, Mudha, and specially those KP Bot mages in Paroksya.

GM Need to think of how they can maximize the space and load of each map. Some wanderers wanted an adventure.


maximize. I will appreciate it more if you can give a specific suggestion about this topic so we can proceed straight to implementation.. (of course if the idea benefits everybody)  :g20:

Offline senyordeL

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Re: How about?
« Reply #2 on: February 01, 2017, 08:28:07 PM »

maximize. I will appreciate it more if you can give a specific suggestion about this topic so we can proceed straight to implementation.. (of course if the idea benefits everybody)  :g20:



For example where we can hunt rups from other maps like exile or ruins. it seems that there are ony like 2-3 maps where we can hunt rups and all of those maps are bombarded with players already. PLease consider knowing that rups is the only way of non donators to have premium items. thank you

Offline Global-Supervisor

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Re: How about?
« Reply #3 on: February 01, 2017, 08:37:36 PM »

For example where we can hunt rups from other maps like exile or ruins. it seems that there are ony like 2-3 maps where we can hunt rups and all of those maps are bombarded with players already. PLease consider knowing that rups is the only way of non donators to have premium items. thank you

additional map that drops 50k ruphias for farming, right? Noted.

Offline LionHearts

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Re: How about?
« Reply #4 on: February 01, 2017, 09:13:30 PM »
Thanks for your fast reply. I would suggest:
More farming site
More leveling place
More hunting map

I wouldn't suggest a lot farming site with no downside, of course it must be a little hard. Just add 1 or 2 more farming site for players since Paroksya is already crowded, while ruins has many mobs that are not dropping rups. 5 maps for farming with 30k rupiahs drop sounds good  :g20:.

Offline LionHearts

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Re: How about?
« Reply #5 on: February 01, 2017, 09:21:54 PM »
Dragon Cave = 50k Rupiahs (Hard to kill)
Naga Dungeon = 20k Rupiah (easy to kill)
ET = 20k Rupiah (at least make the rups droppable until astica 1)
Paroksya = 30k (semi-easy or mid)
Shambala Dungeon = 20k Rupiahs (easy)
Mandara Dungeon = leveling spot
Mudha = Leveling place
Shambala = ??? quest event maybe
Jina = ??? quest event maybe
Exile = ??? quest event maybe
Biryu = Make the boss HP where players can kill em.  :lol:
Forge = stay as it is. just decrease some HP of some mobs
Ruins = stay as it is. make the smaller mobs drop at least 20k rupiah

or make atleast 10k rupiahs to other mentioned maps if 20k-30k is a little bit easy.

Offline Global-Supervisor

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Re: How about?
« Reply #6 on: February 01, 2017, 09:41:02 PM »
Dragon Cave = 50k Rupiahs (Hard to kill)
Naga Dungeon = 20k Rupiah (easy to kill)
ET = 20k Rupiah (at least make the rups droppable until astica 1)
Paroksya = 30k (semi-easy or mid)
Shambala Dungeon = 20k Rupiahs (easy)
Mandara Dungeon = leveling spot
Mudha = Leveling place
Shambala = ??? quest event maybe
Jina = ??? quest event maybe
Exile = ??? quest event maybe
Biryu = Make the boss HP where players can kill em.  :lol:
Forge = stay as it is. just decrease some HP of some mobs
Ruins = stay as it is. make the smaller mobs drop at least 20k rupiah

or make atleast 10k rupiahs to other mentioned maps if 20k-30k is a little bit easy.



Naga Dungeon = 20k Rupiah (easy to kill) - it drops 10k and it drops stones.. leave as it is
ET = 20k Rupiah (at least make the rups droppable until astica 1)
Paroksya = 30k (semi-easy or mid) = current drop is 50k
Shambala Dungeon = 20k Rupiahs (easy)
Mandara Dungeon = leveling spot - level 2  :g20:
Mudha = Leveling place  :g20:  :g20:
Shambala = ??? quest event maybe
Jina = ??? quest event maybe
Exile = ??? quest event maybe
Biryu = Make the boss HP where players can kill em.  :lol:  :g20:
Forge = stay as it is. just decrease some HP of some mobs - for me all HP IS OK
Ruins = stay as it is. make the smaller mobs drop at least 20k rupiah  :g20:


Offline LionHearts

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Re: How about?
« Reply #7 on: February 01, 2017, 09:43:41 PM »

Paroksya = 30k (semi-easy or mid) = current drop is 50k


Yes. Decrease the rupiahs since we are adding more farming sites.

Offline senyordeL

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Re: How about?
« Reply #8 on: February 02, 2017, 12:21:21 AM »
additional map that drops 50k ruphias for farming, right? Noted.

Yes that's correct